The far more advanced and flexible older brother of Unreal Engine 3’s Kismet, Blueprint is a visual scripting language that allows developers to create the logic for their games by connecting graphically represented nodes together. Still not sure about your decision? Let’s look a bit deeper. At the end of the day the optimal way to use utilize the power of the Unreal Engine will be highly specific to your project. That, like most things in game development, will likely depend entirely on you and your team’s experience, and what your new project is all about. In the end, you may find yourself leaning a little one way or the other. There is less of a safety net, making it easier to crash your game and/or the Editor.It will take more work early in production to get your game up and running.Luckily, when used together they can compensate for each other’s shortfalls. Unless you have an absolutely ironclad reason to commit solely to Blueprint, start with a C++ project and get the best of both worlds.īoth C++ and Blueprint have their own clear advantages and disadvantages. Luckily in this case the solution is simple: Use both!Ĭ++ and Blueprint are both viable and complimentary methods to construct a game in Unreal Engine, and Epic Games recommends using them in tandem to take advantage of the unique strengths of each. Making an informed decision now will save you the tedium of having to switch mid-production later, which can be a huge hassle. This decision has the potential to drastically affect how you develop your game, which makes it vitally important that you understand the strengths and weaknesses of each model. When creating a new Unreal Engine project, one of the first decisions you’ll need to make (usually right after ‘What do I name it?’) is going to be between using either Blueprint or C++ as your foundation.
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